Whitebox
Updates on Development:
Key:
Light Blue: Shoot PowerUp
Red Squares: Targets
Blue Cylinder: Lever
Clear-ish Objects: Become available once targets are shot or a lever is pulled
Green: Openable door
Red Capsules: Skeleton Enemies
Gold Sphere: Idol (Player Objective)
Red Spikes: Death pit
Red Floor Piece: Spike Trap
Green walls: Closing in walls
The main series of events here is the player progressing through the outside area and reaching the gate to the underground dungeon. Along the way, the player will gain a magic powerup that the player can shoot at the red targets and (later) enemies. The player will have to use this powerup in order to open the gate, after pulling a level that gives them access to the targets that will do so. The gate opens and the player can move on to the next area.
Changes made compared to the original layout is that the beginning space is a lot smaller and I filled the space with a small jump segment over water surrounded by trees. I also made sure the targets in the gate area could not be seen unless the player is on the proper platform.
The player will enter to skeletons awaking from the dead. The red cylinders will be the enemies the player has to ward off in order to continue through the level. The jumping challenge will cause damage if the player falls. We may or may not add a rolling ball obstacle that will damage the player as well as make them move through the level faster. The end room has blue blocks that represent the floor challenge. I'm trying to figure out a way for there to be a pattern in the floor where the player has to step on certain tiles to create a pattern on the floor. If they step on the right tiles to make the pattern then they will be given a key so they can move forward in the level.
[CHANGES]
Once the player picks up the idol, a door will open that will lead the player toward the exit. After walking down the hallway, the player encounters skeletons that they've seen earlier in the level and a locked door. The door will only open once all the skeletons have been defeated. Next, the hallway will have a pit of spikes leading into a jumping puzzle where the player will have to jump across rocky pillars to reach the other side. In the final stretch of hallway, a spike trap in the floor and crushing walls attempt to hinder your progress and just as you start to round the corner, you see that your exit is slowly closing. The player must run to the end of the hall while jumping over the final pit of spikes at the end in order successfully escape with the idol in hand.
[CHANGES]
Get Hidden Treasure
Hidden Treasure
Status | In development |
Authors | Madeline Fisher Games and Prototypes, evelynbarber, IndigoSane |
Genre | Action, Platformer |
Tags | FPS |
More posts
- FeedbackMay 06, 2020
- MidpointApr 22, 2020
- Team Trello And LayoutsMar 12, 2020
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