I am an AET student at the University of Texas. I do mostly scripting but have also done design and animations. The games on this site are all collaborations except knight's crossing.
For viewing code:
Knight's Crossing -
I did just about everything myself for this 5 level mini game. I designed each level and did all the scripting for audio, damage , movement and the overall functionality of each level. The assets were not made by me but I did find all of them off the Unity asset store.
design process here:
Attack of the Murder Monster-
For attack of the Murder Monster my role was primarily making the animations work for our monster. We found our monsters look and animations of Maximo. I scripted his animations to change depending on where the player was in relation to the monster. He walks around the house and follows the player. When the player gets too close to the monster is set to trigger a jump animation and kills the player. Video of his animations during gameplay are available for viewing on the game page link below.
Cooking in Quarantine:
I was the scripter for this prototype . There is more information of my role in the link for the page below.
My role was scripting. I coded my own first person controller and all the power ups as well as the damage and movement of the penguins. More information on the game site and code available on gitHub!
In Hidden Treasure my primary role was scripting and design. The level was designed by the three of us in pieces. designed the middle piece of the level. There is more about our process on the blog within our game link. I scripted the puzzles in my scene. I scripted the damage, and combat on the overall level and scripted the puzzles in my section that i designed. I also added animations to all the doors that slide open after you get a key and on the closing walls at the end of the level.
Code and game coming soon :)